Trouble Thinking

June 7, 2010

How the Medium Subverts Red Dead Redemption’s Story

Filed under: Video Games — Tags: , , , — Chris @ 10:46 pm

As much as Red Dead Redemption does right as a videogame story, there is another aspect that is so blatantly, glaringly, jarring that it’s almost as if Rockstar simply crossed their fingers while they were making the game, praying that no one would notice. It is the massive elephant in the room throughout the entire playthrough, and is probably the only flaw (albeit, an enormous one), in what is otherwise a detailed, well constructed, believable game world. The problem I am writing of, is the fact that John Marston the story’s protagonist, and John Marston the player character, are not the same person.

By the time we meet him, Marston really isn’t that bad of a guy. He is a man who, while capable of great violence, is reticent to use that violence unless he is forced to. While he makes a lot of threats, and has a strong outward shell of cynicism, actions speak louder than words, and those actions show him standing up for those he feels are downtrodden or deserving of his help. He’s shown as a guy who ultimately wants nothing more than to do right by his family, and have a future where he does actual cowboy stuff like herding cattle, as opposed to movie cowboy stuff, like killing dozens of gunslingers in cold blood.

If actions speak louder than words though, John Marston the player character is some kind of maniacal sociopath. As a player character, Marston is a man capable of great violence, who thinks that that violence is fucking awesome. He’ll reduce entire towns’ populations to zero, drag people behind his horse at full speed, kill any number of defenseless farm animals, and tie women to the train tracks, like he’s Snidely fucking Whiplash, just so that he can get 5 achievement points.

Unlike games like Mass Effect or Fallout 3, none of these actions affect the story in any way. John Marston can kill two dozen sheriff’s deputies one second, immediately after which he’ll go on a mission with his good buddy the Sheriff to bring in those rascally Bollard twins.

Yet, much like Mass Effect or Fallout 3, Red Dead Redemption keeps track of all of your actions—in fact, even going so far to one up those games. In addition to a very Bioware-esque “honor” meter, the game keeps a surprisingly detailed inventory of all of your offenses, providing an enormous list of crimes, ranging from “vandalism” all the way to “murder of a law officer,” complete with a tally of how many times you have committed each. That, combined with a bounty for your arrest that only accumulates over time, means there’s an awful lot of continuity thrown behind all of your criminal acts—something which serves to make it all the more bizarre when none of the characters ever comment on it.

While it’s undeniable that the ability to be an utter bastard is a major source of fun in Rockstar’s games, it just seems so strange to me that Rockstar can use the medium to serve the story so well in one regard, while at the same time letting this issue do so much to undercut it. I know Rockstar did not intend to make a Mass Effect style RPG, but at the same time, they can’t go so far out of their way to pretend that Red Dead Redemption the game and Red Dead Redemption the story are completely different entities, when everything else about their game design demands that they be the same.

June 4, 2010

How Red Dead Redemption’s Story Uses the Medium to Subvert Players’ Expectations

I don’t particularly feel like writing a review of Red Dead Redemption. There are plenty of glowing appraisals of the game out there already, and all I really need to tell you is that, while I experienced a couple minor bugs and other petty annoyances, RDR is an excellent game, I enjoyed the hell out of it, and if you’ve been considering getting it, you should.

What I do feel like writing about however, is one aspect of the game I found especially interesting. That is, how it takes advantages of some of the standards tropes of the video game medium to allow the story to completely subvert the player’s expectations.  Word of warning, I intend to spoil the hell out of some important plot details after this point, so if you’re one of those people (like me) who likes to be surprised, stop here.

(more…)

June 2, 2010

Important Events That Have Occurred on This Day, June the Second

Filed under: History — Tags: , , — Chris @ 9:11 pm

As cribbed almost entirely from Wikipedia and The History Channel.

1692 – The first person is tried in the Salem Witch Trials. She was later found guilty, and executed by hanging. At the time of her hanging the sky turned blood red, witnesses were brought to their knees by screeching in a thousand different tongues, and the devil himself was seen to appear in a ring of flames to claim her soul. I think.

1731 – Martha Washington is born. Shamefully, when I first read this I didn’t think of George Washington’s wife, but rather this Martha Washington.

1740 – The Marquis de Sade is born. Soon, dudes who get boners when ladies hit them will learn that they are not alone.

1774 – The British government, in an attempt to regain control over the American colonies, enacts the Quartering Act, which allowed a colonial governor to house British soldiers basically wherever he saw fit. Unsurprisingly, this didn’t help out at all.

1835 – A big day for fans of animal cruelty, as P.T. Barnum’s circus begins its first tour of the US.

1865 – The US Civil War comes to an end, ending the bloodiest conflict in American history, and marking the end of any all cultural disagreements between the North and the South. End.

1924 – President Calvin Coolidge signs the “Indian Citizenship Act,” granting US Citizenship to any Native Americans born within the borders of the United States. To this day, Native Americans are still thanking him for his incredible generosity.

1935 – Babe Ruth retires from baseball. Whiskey and hooker revenue skyrockets.

1953 – Queen Elizabeth II is crowned Queen of England, the first internationally televised event in history. I’m sure it was all very exciting at the time.

1986 – I am born. All thank you cards can be directed towards my mother.

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