So, “Brink” is a new FPS by a developer called Splash Damage. Being an FPS, it’s mostly about aiming at people and shooting them until they fall over, but it’s got a couple of interesting ideas that make it worth a look in my opinion. First is the multiplayer. Yes, I know other FPS games have multi-player you clever little things. What sets Brink apart is a few small but important tweaks. First of all, single-player advancement in their little system of gaining experience to acquire cooler stuff rolls into multi-player advancement. So rather than entirely separating single from multi-player, Splash Damage have given you the same carrot as an incentive to play both.
The second interesting idea is the manner in which that experience is handed out to you.
Using the objective wheel, you can always see your current primary objective. That objective will be driven dynamically based on real-time battlefield data, such as your class, condition and location, as well your teammates and the overall status of battle. As a result, you’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.
In addition to the primary objective, the mission wheel will dynamically offer you opportunities for other contextual goals and secondary objectives. As an Operative, turn enemy defenses against the opposing team by hacking their sentry guns. Or as an Engineer, upgrading a recently claimed command post may bolster your defensive position.
So by completing secondary objectives you can give your team a competitive edge while earning additional experience points to level up your character.
So basically, they aren’t relying on your dumb ass coming up with “do not die, do what your class is good at” on your own. You’ll be directly compensated for doing the intelligent thing. If your team could use some defensive structures, you’ll be told that it’s possible for you to place those and when you do, you’ll be given a reward in terms of XP. It sounds like an excellent way of allowing games with strangers to stay on track. Instead of everyone just sort of aimlessly ambling toward the enemy, you’ll each have at least a general idea of what needs to be done at any given time.
The other interesting bit about Brink is S.M.A.R.T: the silly acronym for a system that allows you to move a lot more sensibly than most FPS games allow. Basically, you look up or down, hold down a button, and run up to something. Looking up you’ll vault it, looking down you’ll slide under it. People who played “Mirror’s Edge” will be familiar with the style of movement, though it’s been simplified here so as to keep the focus on the shooting. It looks pretty well implemented, and I love anything that makes my decisions in a game more natural.
I’ve kind of developed high hopes for this. Anything co-op always catches my attention, and this looks polished.