suteF is a game that feels wrong the moment you begin playing. It’s Whimsical Platforming, it’s an indie game, it’s got pixels coming out of every orifice. It shouldn’t be disconserting. And yet it manages to make me feel uncomfortable in ways the blandly horrible Dead Space 2 wasn’t even able to attempt.
It’s a really simple game: you control a blue man, who tries to get out of places. Usually, that means climbing toward a giant television playing snow. Death only resets the level.
Usually. Much like my favorite creepy game, The Void, suteF makes the most of the fact that it’s a game by pulling the rug out from under you. You’re taught the very minimum of rules to progress, and you can’t help but find yourself making assumptions. You progress slowly ahead in terms of level complexity and available tools and assume that you’ll hit a plateu when you have access to all your tools and start hitting harder and harder levels, then a boss or something. But that doesn’t happen. Instead, you get thrown into situations that continually redefine what it is you need to accomplish in order to survive while always managing to present a puzzle that’s engaging to confront. As you play, little hints of exactly how terrible a situation you’re in get thrown at you. You start to notice more and more corpses that look oddly like you.
It’s as though someone took Super Meat Boy, and made the evil mirror universe version. Slow instead of fast, brain-teasing instead of reflex-testing, horrific instead of delightful. Frankly, it’s worth playing. You can get it at http://rottentater.com/sutef/, a tiny indie developer who will appreciate you taking the time to check out his cool game idea.
Also, the game has a Computer Bear, which is when a Bear is also a Computer.